OK, so I thought about it and I think the best way for me to try and show you how I go about doing a painting in the style of the film was to make a tutorial. So I tried doing so. The thing about making a tutorial is that it doesn't necessarily help you do it stylistically. That is up to you. This shows you the technical process of how I did it. I'll try to give tips on rendering style but we're all artists here and ideally you guys should be able to absorb from observing more from me just outright telling you.
Ok so I'm going to tell you how I went from this...

HERE WE GO!!!















Ok and now for one more polishing technique. Save it. Then merge the layers together and go to "Image" - "Adjustment" - "Color Balance".


IMPORTANT THINGS TO NOTE!!!
HOT KEYS!!!
ALT while on your brush tool turns it into the eyedropper tool. EXTREMELY helpful. This allows you to borrow the colours around you with great speed and therefore not interrupting your thoughts while you are in the zone of painting.
ALT while on your brush tool turns it into the eyedropper tool. EXTREMELY helpful. This allows you to borrow the colours around you with great speed and therefore not interrupting your thoughts while you are in the zone of painting.
F!!! pressing F turns your Photoshop into "Professional Mode" allowing you to move around your image easily with the Space Bar. Another extremely helpful tool. To get out of "Professional Mode" just press F until you're back to normal.
Ctrl+SHIFT+Z is "Step Backwards". I'm sure all of you already know this but it's worth noting due to it's importance.
"[" and "]" control your brush size. from 1 to 10 it changes by 1 size and from 10 and up it changes by 10s.
Holding down Ctrl and pressing - or + changes the zoom of your image.
Ctrl+SHIFT+Z is "Step Backwards". I'm sure all of you already know this but it's worth noting due to it's importance.
"[" and "]" control your brush size. from 1 to 10 it changes by 1 size and from 10 and up it changes by 10s.
Holding down Ctrl and pressing - or + changes the zoom of your image.
Ctrl+E merges your selected layers and Ctrl+SHIFT+E merges all visible layers.
A technique I like to use that I find really effective is what I like to call "Carving". For example if I make a line and want to give it more weight by adding more volume to it. I can use the colour around it to dig into it to help form the way I want.
See how I make one black line. Then I carve into it with white. This is basic and I hope I'm not making it seem like I think you guys are dumb or something haha. I just think it's good to mention something like this. Carving goes into anything really. Trying to get the crisp edge when lines meet and whatnot.
A technique I like to use that I find really effective is what I like to call "Carving". For example if I make a line and want to give it more weight by adding more volume to it. I can use the colour around it to dig into it to help form the way I want.

Renderingwise...
Notice that when he makes the texture on the form, it doesn't only vary in shape but in colour. some parts are green while others are purple. I think this is very important to consider when rendering the stones of the worn down cathedral.
Close up. BEAUTIFUL!!! I will NEVER get tired of this guy's work. Look at that turquoise at the tip of the helmet and just throughout it all. The yellows, the greens, the purple. And notice his highlight on the helmet isn't strictly one shape. It applies to the texture of the helmet. Same with the highlights on the rocks. They need to follow the texture. Now I know I didn't show the best example of that in this tutorial but it is something to keep in mind.
Well I hope this helps for those of you who are painting. If you have any more questions. Just ask!
In terms of rendering I think the importance is on the texture. We are mainly dealing with old rock and worn down stone. Now this means we'll have to vary up the tones throughout the surface of the form not only with light and shadow but with colour. Now the best example I can show of this is Frank Frazetta's way of doing it.


Well I hope this helps for those of you who are painting. If you have any more questions. Just ask!
5 comments:
Really nice detailled instructions, thanks
damn son
beautiful! great tutorial garrett!
that should be plenty to help everyone get the look.
very minor thing probably due to the characters blocking the lineart but the bandstand stage should extend to the far left wall. the mid window wall and left window wall should connect.
again, great work.
Nice tutorial broski, two beeeeefs though! when you set your "overlay" and say use that to punch the saturation in your lights and shadows, you shouldnt handle your shadows in that layer because you dont want to add saturation to areas of shadow, you want less saturation,(that being said you rock my socks so do whatever works to look good)
Also a tip for people setting up using ALT as an eyedropper and SPACE as a moving around tool, I find it ideal to setup both of those as your tablet pen buttons (if you have intuos with the fingertip 2 buttons) that way you can grab you paint while painting and not have to think about what your other hand is doing other then brush sizing/opacity..
I also think you need some dirty ground texture to make it looks a little more detailed up front. If you make a hair brush (dots) then space it out and set it to scatter you get a nice "dirt" brush.
Hello. This post is likeable, and your blog is very interesting, congratulations :-). I will add in my blogroll =). If possible gives a last there on my blog, it is about the Dieta, I hope you enjoy. The address is http://dieta-brasil.blogspot.com. A hug.
Post a Comment